Defense Zone
Spell Field

Defense Zone

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For each monster a player controls in their Main Monster Zone, their Spells/Traps in the same column as that monster cannot be destroyed by their opponent's card effects, and their opponent cannot target them with card effects.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
42± 8/ 100
Power Score
Intrinsic 45
Deck 40

Defense Zone — Power Evaluation

Final Score: 42 ± 8 · Confidence: Medium

  • Intrinsic: 45.1 · Deck: 40.5 · Meta: provisional
  • Primary role: Utility

Why it scores here

Defense Zone converts a monster in the Main Monster Zone into protection for the Spells/Traps in its column, which is a defensive, column-bound effect rather than card advantage or board presence. It does not add a body, draw or search, and it never works in a column with no monster. The score stays low even though the card is in 8 of 8 sampled decks, because that frequency confirms it is played, not that it is strong (guardrail 3). High stats earn nothing here; no combo evidence exists to show it converting into a winning line.

Axis scores

Axis Score Evidence
Accessibility 55 Present in all 8 sampled decks as a 1-of across 4 archetypes, so it is reachable in ordinary games, but no combo or searcher evidence supports a reliable draw path (observed).
Combo & Conversion 25 The text only protects existing Spells/Traps and builds nothing, and no combo data exists to show otherwise (verified).
Resource Economy 40 No draw, search, refuel or card advantage is stated in the text; it is a one-for-zero protective effect (verified).
Effect & Interaction 35 It blocks opponent card effects against matched-column Spells/Traps but does not negate or remove anything itself (verified).
Material Utility 5 It is a Spell and cannot be used as material, so the score reflects only the rule that it cannot contribute a body (verified).
Resilience & Flexibility 35 Its protection depends on a monster staying in the matching column, and its own survival against opponent interaction is not addressed by the text (inferred).
Deck-Building Efficiency 55 A single copy in each deck with no garnet or lock is cheap to run, but the column condition limits when it works (inferred).

Calculation

Weight profile: Utility default weights (no clear role). Intrinsic ≈ 45.1, Deck ≈ 40.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Protects Spells/Traps in a matched column from opponent card effects and targeting (verified)
  • Included in 8 of 8 sampled decks across 4 archetypes at 1 copy each (observed)

Weaknesses

  • Protects only Spells/Traps in columns that have a monster; it does nothing otherwise (verified)
  • No combo, guide or usage-statistics evidence shows it converting into a winning line (observed)

Counters / choke points

  • Removing the monster in the protected column so the column no longer qualifies (inferred)

Best use

Utility protection for Spells/Traps in matched columns. Decks: Vanquish Soul, Mikanko, Secret Six Samurai, Maliss. Suggested copies: 1.

Evidence & gaps

  • Verified: Continuous protection: Spells/Traps in the same column as a controlled monster cannot be destroyed by opponent card effects or targeted by them (card text); Spell card with race Field, no ATK/DEF, no material role (card data)
  • Observed: Played in 8 of 8 sampled decks, 1 copy each, across Vanquish Soul (4), Mikanko (2), Secret Six Samurai (1), Maliss (1) (deck evidence); Zero recorded combo boards containing the card (combo evidence)
  • Inferred: Accessibility is adequate for a generic utility slot but not a dependable draw route (from decks and text); Its protection depends on a monster staying in the matching column (from text)
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) for archetype inclusion beyond the deck sample no top-card ranking context no banlist token; assumed 3 copies (unlimited)











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